The Not-So-Wee Hours

      OMG!
      Oh my serious FREAKING God!
      This post is being written on 8/31 – so, everything is still fresh. I know it won’t publish for a few days, but that’s okay. My excitement will not have dimmed by then… probably. I can’t imagine it will.
      Kate, Abbie, Paul, Mark, and I started our new campaign, a small, intimate, roleplay oriented group of people playing “The Serpent’s Skull”. It is a Pathfinder Adventure Path, oooh, so official!, and it is a bit different from “Kingmaker”, the one I ran for awhile last year, and very different in theme from “The Worldwound Incursion”, which Mark is presently running.
      We got together around, oh, three in the afternoon – though actually it was about four before Paul arrived (bearing Mark’s oh-so-beloved Ciervo’s pizza). We played until five in the morning. FIVE. In. The. MORNING!
      And we didn’t really want to stop, but you know… we’re not 14 anymore. None of us can pull for realsies all weekend gaming sessions. But thirteen or fourteen hours? That’s a ridiculous session. Insane. Longer than… I think… longer than any we’ve done before. Ever. And there was hardly a single lull. It was non-stop roleplay, laughing, IC-sillyness, dice-rolling, romancing, intrigue-discovering fun.
      THIS is why I love gaming.
      It was just fun. From minute one to minute done.
      Mark’s character, Julius, is a quirky wizard. He’s loyal to the “free” nation of Sargava and is returning home from studying abroad. He’s got a raven familiar named Tesla, wears multi-lens steam-punky goggles, and quite enjoys blasting monsters with “Burning Hands”.
      Paul’s character, Lars, is with the Pathfinder Society. He and his comrade, Vic, boarded the Jenivere together and though they were allegedly “friends with benefits”, Lars ended up having a voyage fling with one of the crew members’ 18-year-old daughter, Mironae. He was originally devastated to find that she didn’t survive the wreck, but then he sort of started getting to know a PC. And like, flirting with her.
      Abbie’s character, Babs (Babellichella, I think), is a crack-up. She’s a “skinny fat” socialite-type (with her twin sister, Kate’s character) who is technically trained as a ranger by her famous ranger father… but she’s not great at… rangering (yet). She took a non-traditional-RP-type build rather than going for combat monster. And I love it! Babs missed almost every shot, but when she did hit, Abbie’s RP reaction was PRICELESS!
      Kate is Abbie’s big sister IRL, and she’s playing Babs’ little sister in game – a half-elf named Ayrlynn (Ayr). Ayr is a druid with a big, rare black tiger. She’s also obsessed with clothes, hair, nails… and her cat is pretty spoiled, too. The way she and Abbie are playing the sisters is great.
      So, we introduced the characters and NPCs around the table. I asked about what they had spent their time doing on this 100~ day journey, et cetera. Mostly, they chose to stick to themselves or their companions, but Julius made a point of spending some time with a couple of the NPCs (henceforth known as the 5 Castaways). He even asked for some ways to have earned a bit of extra coin on the journey and made a deal with another NPC to teach Polyglot to one guy who in turn, taught him Tian.
      Then I had them write-out exactly which items of their gear they would wear to a supper in the dining room.
      Supper arrived and I told them that normally, they are served by the cook and a crewmember, that there is some appetizer (often whatever fresh tidbits were picked up in the last port), then an entree, and then some cheese & dried fruit course. Always with wine or rum available. But tonight, it was just the cook and he skipped the amuse-bouche to dish out some creamy fish & crustacean stew.
      The next thing they knew, they were unconscious on the beach and being nibbled on by giant sea scorpions.
      It was all business after that.
      I am hoping beyond all hope that some of them write RPs to chronicle our adventure. I am praying that someone will keep a timeline the way I do for other games. I just didn’t have enough hands to keep a good timeline the way I normally would.
      Kate, who we weren’t even sure would really take to the game, created a “secret” Facebook group so that we can post there, share images and comments and files easily. I think that’s a great idea! She’s earning some CPs for that!
      Anyway… by the time you read this, our next Worldwound session will be less than 24 hours away which means only eight days until the next Serpent’s Skull session! Woo!
      Mark even said to me tonight, “Is it bad that I sort of wish we could just, stop with my game and play yours every weekend?”
      And yes, it is bad.
      But it is also AWESOME!!!!
      *cough*
      …anyway.
      Since I imagine the new game will end up having many posts… I made two different headers for these posts. The line-art one will probably be just for informative or OOC posts, the other one, for IC/RP posts.
      Check ’em out:

jeez_serpentsskull

jeez_theserpentsskull

      Can’t wait for the 13th! Then the 27th! Then the… *ahem* and so on.

Signed, Josie
Note: Image is “Frame” by (Alady) from SXC.hu

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